//==============================================================================
// Jav cav_anim.txt
//==============================================================================


define arkantosflash
{
   set hotspot
   {
      version
      {
         Visualparticle SFX G Arkantos Flash
      }
   }
}


//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define soulauroraborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul AuroraBorn
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
//      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
            Visual Cavalry X Javelin Head Hero
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
		ContainLogic
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_BoredA
				ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/cavalry g scout horse
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
		}
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_CarryBored
				ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/cavalry g scout horse
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
		}		
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		ContainLogic
      set hotspot
      {
         version
         {  
				Visual Cavalry X JavelinH_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.75 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/cavalry g scout horse
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {  
				Visual Cavalry X JavelinH_Carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.75 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/cavalry g scout horse
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }      
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
//      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.61 false HeavyFall checkVisible
               tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner			   
//-- end auto generated section
				ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/cavalry g scout horse
				Connect TopOfHead Head hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		containLogic
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_IdleA
				ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/cavalry g scout horse
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_CarryIdle
				ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/cavalry g scout horse
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }      
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
//      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.51 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/cavalry g scout horse
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
//      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_FlailA
				ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/cavalry g scout horse
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
//      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_BirthA
				ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/cavalry g scout horse
				Connect TopOfHead Head hotspot
				connect ATTACHPOINT soulauroraborn hotspot
				connect ATTACHPOINT heavenlight hotspot
         }
      }
   }
}
